Material Step

by | Sep 12, 2022

The Material step is used to apply material sets onto your 3D models within the customer experience. This allows you to adjust the look of the 3D model’s surfaces entirely. This is extremely useful in cases where you offer your customers a selection of different fabrics for your products or even offer different embossing options for existing fabrics. For example, you may sell pairs of leather shoes. Within your customer experience, you allow them to choose the embossing of the shoes in various sections. With material steps, a material asset is applied from each variant that you add. Aligator embossing, cross-hatched – even a woodwork style embossing could be used. Any surface-related changes that you need to present to your customer can be done with the Material step.

Materials are especially powerful when used in conjunction with conditions. You could have a simple picture step with a set of images that represent different kinds of paint for a helmet, and some of those paint options, that are pearlecent for example, could trigger a silent material step conditionally, while other paint selection trigger different materials. Metallic paint styles, regular paints, pearl, anything etc.
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An example of a helmet cut in half with two material steps. One is metallic, one is matte. completely dynamic based on customer selections.

Adding Steps

Let’s start by adding our new step. Navigate to your applicable workflow and add a “Material Step”.

stepTypes Material addingMaterials

Material Step Config

Apart from the universal config settings explained in the Step Config documentation, the material step has only one unique feature. The “Target Materials” work similarly to the Panels system found in the experience config of your workflow. The Target Materials allows you to connect this step directly with a material attached to your 3D model. This is an essential configuration for this step, without the connection, the step cannot apply your variants to the model material.

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To connect this step to your material(s), simply use the entry box and type in the name of the applicable material attached to your 3D model. For us, we are changing the shell material of a motorbike helmet. Our model’s shell material is “Shell”. Once you have entered your material target name, simply use the ‘+’ button to add it to the step.

Target materials are case sensitive, make sure to enter in new target materials exactly as they are named in your 3D models.
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Material Step Options

Options for the Material Step, found in the ‘Options’ tab on the left, behave exactly the same as other option-capable steps and likewise can use shared options. Read more about options here.

Create Material Variants for your Step

Learn how to create individual material variants/assets here.

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